statedthe OP-1 took from the Absolut Choir (2007), the singing-doll installation Teenage Engineering built for Absolut Vodka"the starting point for the [OP-1] synthesizer, because we started working with synthesized sound and we wanted to do our own stuff without the client."Jesper Kouthoofd, to Nathan Ingraham, The Verge (August 28, 2012)
statedJesper Kouthoofd learned from graphic design school, hand methods and record sleeves he designed from age 15"I went to school to study graphic design. I trained in the classic methods, using the camera and making everything by hand. I started doing record sleeves when I was 15."Jesper Kouthoofd, to SFMOMA curator Joseph Becker (February 2024)
statedJesper Kouthoofd's industrial design learned from German and Italian design: simple geometry, the 40-color RAL scale and German industrial standards"the design philosophy should be a mix between German and Italian. I set up restrictions when I design. I always work with simple geometric shapes, RAL colors — which is a 40-color scale — and try to adhere to German industrial standards."Jesper Kouthoofd, to SFMOMA curator Joseph Becker (February 2024)
documentedthe OP-1's sound team learned from co-founder David Mollerstedt's years heading audio at EA's DICE studio (Battlefield, Mirror's Edge)"Another founder, David Mollerstedt, headed up the audio team at EA’s DICE studio, which produced the Battlefield and Mirror’s Edge games."Ciara Byrne, Fast Company (September 3, 2013)
documentedthe OP-1's synths and interface learned from prototypes written in Python around native code, then rebuilt on the device"Teenage prototypes their sound creations and interface in Python, wrapped around native code, before re-implementing them on the device."Peter Kirn, Create Digital Music (January 17, 2010)
documentedthe OP-1 comes from the 1980s home computers and Japanese synthesizers its founders grew up with"The founders grew up in the 1980s and played around with the home computers and Japanese synthesizers of that era. Working with hardware as well as software meant dealing with, and sometimes pushing, physical limitations. Kouthoofd says these experiences helped shape the OP-1."Ciara Byrne, Fast Company (September 3, 2013), reporting Kouthoofd
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